Assistant Professor of Psychology Derek Huffman coauthored a new paper, “Landmarks: A solution for spatial navigation and memory experiments in virtual reality” in Behavior Research Methods. “Research into the behavioral and neural correlates of spatial cognition and navigation has benefited greatly from recent advances in virtual reality (VR) technology,” according to the paper’s abstract. While there’re many solutions for designing two-dimensional (2D) vision-based experiments, the authors write that for research using 3D environments—which has largely relied on video game engines such as Unity to create experiments–lacks the intrinsic flexibility and features necessary for experimental design. “Here, we describe a new custom asset package for building, developing, and deploying navigation-based experiments on desktop and in VR using the Unity game engine, which is freely available for personal use,” states the abstract. “This package, called ‘Landmarks,’ has been integrated with the Unity engine and several Unity asset packages to create a user-friendly suite of tools to facilitate the creation of VR experiments.”