CS151 HW#2
Write up:
This task required going beyond what we learned in lab last week by not only
using turtle graphics to create squares, but to create whole scenes of
buildings. I started by creating a function for a building of my own design
and of a certain size. After that, I changed the function so that my building
could be drawn at any scale, in any location, and copied multiple times. I
created two scenes: scene1.py and scene2.py. In scene1.py, my building is
drawn so that the longest side (it's height) is 50 pixels and an identical
building half the size, 25 pixels, is drawn to the right of the first building.
In scene2.py, my building is drawn 5 times to make a cityscape. In my scene
I chose to have all my buildings on the same horzontal line, but all different
sizes: 30 pixels, 50 pixels, 75 pixels, 100 pixels, and 125 pixels.
I began by first only parameterizing my building function with one variable, dx.
dx was the height, or longest side of my building. I represented every other
length of my building in terms of dx. Because every other length needed to
design my building was smaller than dx I used decimals multiplied with dx to
express their relative sizes. When I got to designing scene1.py I needed more
parameters because my second building's coordinates needed to be changed so that
my second building didn't overlap my first building. Instead of my function
being: building(dx), I redefined my building function as: building(dx, x, y).
Within my building function I used other variables such as x0 and y0 to describe
window locations, but dx, x, and y remained my only input parameters because x0
and y0 were expressed in terms of dx, x, and y. For both my scenes my turtle
started drawing at the origin (0,0). In scene1.py, my turtle started drawing
the second building at (100, 0). In scene2.py, the bottom left hand corners of
my buildings started at (0,0), (70,0), (-75,0), (125, 0), and (-100, 0).
Picture of scene1.py
Picture of scene2.py